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Gaming / Mobile · V1.2 · SHIPPED AUG 2024

Ember Arena

A one-life, one-map, one-thumb fighting game.

▶ LAUNCH EMBER ARENA This is my interpretation. The button above opens the live front-end built in the product's own language.
Ember Arena
I · Specimen
Ember Arena frame 2
II · Detail
Ember Arena frame 3
III · Context
Ember Arena frame 4
IV · Angle
← drag · scroll to scrub → 4 FRAMES
I · Brief

The problem.

Mobile fighting games are bloated with menus, loot crates, and pay-to-win mechanics. I wanted one you could open and be in a fight in under six seconds.

II · Build

What I shipped.

What

A single-map melee combat loop with one thumb control, no tutorials, no microtransactions.

How

Unity + custom input layer, PlayFab for match-making, FMOD for spatial audio.

Why

Time-to-fight is the only metric. We got it to 5.8 seconds.

III · Counted Representative figures. Actual client metrics are under NDA.
Installs
312K
Avg session
7m 40s
Rank in category
#18
IV · Specs

The stack.

Technology
  • Unity
  • C#
  • PlayFab
  • FMOD
  • Shader Graph
Colophon
Team size
1
Category
Gaming / Mobile
Version
V1.2
Shipped
Shipped Aug 2024
V · Changelog
  • V1.2
    Aug 2024
    Netcode rewrite.
  • V1.0
    Apr 2024
    Soft launch SEA.
AA.SYS BOOT V3.1