01
ONE
THUMB
Every move fits a single thumb. Attack, dodge, block, special — no virtual joystick, no hidden gesture menu. You played Super Smash Bros with your cousin in 2004. You already know this.
Every move fits a single thumb. Attack, dodge, block, special — no virtual joystick, no hidden gesture menu. You played Super Smash Bros with your cousin in 2004. You already know this.
Nine tiles, pixel-perfect. Memorise every corner. We didn't ship a level editor because competitive depth lives in one good map, not fifty mediocre ones.
Every match is a best-of-one. Lose and you re-queue instantly. No pity timers. No respawn. No “are you still there?” modals. The pressure is the product.