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COLD ORBIT
BETA · 38,412 MATCHES
M₀ r = 260 v = √(GM/r) apoapsis periapsis A B
/ / / two-player · zero-g · 42ms ping

Physics is
the second player.

Cold Orbit is a best-of-one duel in zero gravity. Two pucks. One anchor point. One thumb each. Every match is a new physics puzzle — deterministic, rollback-networked, 42-millisecond average ping. Lose and you re-queue instantly. Best-of-one is the whole product.

▸ enter queue
/ / / ENGINEERING

Determinism, rollback, and a Rust relay.

01

Deterministic physics

Every simulation step is fixed-point, pre-seeded, and yields the same result on both devices. No server authority. No desync. The puck is where you think it is.

02

Rollback netcode

Inputs are rolled back and replayed when late frames arrive. Sixteen frames of prediction, two frames of correction, zero frames of lag for the player.

03

Rust matching relay

A single Rust binary per region does the matchmaking and relay. Forty-two-millisecond average ping across the US-Europe ocean. It fits in 11MB.

38kmatches played
42msavg ping · beta
620beta testers
1life per match
AA.SYS BOOT V3.1